Witryna4 sty 2024 · Look for the floating “Performance” widget in the Game Bar overlay. If you don’t see the floating Performance panel, click the menu button on the bar at the top … Witryna27 mar 2024 · Introduction (to Coloring) For players using HDR display devices, the game uses HDR10 without metadata. This means the signal covers 0 - 10,000 cd.m^-2 luminance and Steam does not understand the encoded luminance range, the color space ( Rec. 2024 ) or even the gamma ( SMPTE 2084 ) necessary to correctly draw …
GitHub - ocornut/imgui: Dear ImGui: Bloat-free Graphical …
Witryna27 lis 2024 · 2 Answers. Try AMD's OCAT tool. It can overlay an FPS counter on a Vulkan or D3D12 app, similar to how FRAPS works for D3D11/OpenGL. (It should work on all Vulkan-supporting GPUs, btw, not just AMD ones.) You might want to try the VK_LAYER_LUNARG_monitor layer from the LunarG Vulkan SDK. WitrynaAuto generated Go wrapper for Dear ImGui via cimgui - cimgui-go/glfw_backend.cpp at main · AllenDang/cimgui-go graham thorpe brunel
[Help] Bad ImGui Performance - unknowncheats.me
Witryna3 sie 2024 · Dear ImGui can render 30k unfilled rects while having ~36fps and ~70MB on debug mode, without antialiasing (my computer). Mine very limited version draws 30k unfilled rects while having ~3 fps and ~130MB on debug mode. class Renderer { public: Renderer (); ~Renderer (); void Create (); void DrawRect (float x, float y, float w, float … http://www.opengl-tutorial.org/miscellaneous/an-fps-counter/ Witryna// ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure) // If text or lines are blurry when integrating ImGui in your engine: // - in your Render function, try … china insulated ice chest manufacturer